About Me:
My name is Cameron Howell, I graduated from the University of Central Florida with a degree in Digital Media. I specialize in Design and Programming with the goal of becoming a professional Technical Designer.
On the teams I have worked on, I have performed a range of rolls from designer, core programmer, director, producer, and technical designer. I specialize in building game’s core system mechanics but I am able and willing to work where I am needed the most.
When designing, I aim to create systems that are not only polished and well rounded but that are scalable to keep with the current scope of the project. I understand the damage that an over designed game can have on a project as a whole so when designing, my goal is to keep a balance of fun, originality, and scope in mind.
When programming, I build my scripts in the most easy to use way I know possible. I understand that even if code works, if the designers can’t figure out how to use it, that slows the entire team down. I keep open and frequent communication at the forefront of my work in all fields.
Skills and Tools
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C#
Unreal Blueprints
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Unity Engine
Unreal Engine 4
Unreal Engine 5
Visual Studio
Visual Studio Code
Perforce
GitHub
Plastic SCM
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Leadership Experience
Detailed Documentation
Agile Programming Practices