Cameron Howell
Technical Designer
Recent Projects
Ravenous Sky
Wanderlust Studios
12/25 - 7/26
On this project, I worked as a part of the design team. Early on, I worked to design several of the game’s systems while making sure to balance them against our project’s tone.
Later on, I worked extensively to achieve the best possible feel for our gameplay. I designed the game’s tutorial and many of the challenges alongside our level designer. While practicing agile development, I would design concepts, build them into action blocks, and then balance them to fit the game’s tone. During this period, I also worked to develop level assets for both gameplay variety and visual polish.
I believe much of our project’s success was determined by our ability to effectively communicate. I learned a lot on this project and am currently working on continuing to hone my skills as a collaborator
The trailer for our game