Cameron Howell

Technical Designer

Recent Projects

Ravenous Sky

Wanderlust Studios

12/25 - 7/26

On this project, I worked as a part of the design team. Early on, I worked to design several of the game’s systems while making sure to balance them against our project’s tone.

Later on, I worked extensively to achieve the best possible feel for our gameplay. I designed the game’s tutorial and many of the challenges alongside our level designer. While practicing agile development, I would design concepts, build them into action blocks, and then balance them to fit the game’s tone. During this period, I also worked to develop level assets for both gameplay variety and visual polish.

I believe much of our project’s success was determined by our ability to effectively communicate. I learned a lot on this project and am currently working on continuing to hone my skills as a collaborator

The trailer for our game