Cameron Howell

Technical Designer

Recent Projects

Monster Blaster

2/24 - 2/24

This was a project I made over the course of two weeks. It is an arcade style, wave-based shooter with a heavy emphasis on movement which is affected by the gun the player chooses.

I utilized asset packs for this solo project and primarily tried to focus on creating an experience that was both fun and balanced. If one gun was just superior to the rest, there would be no point in choosing the other guns.

Unity Micro-Projects: Grapple

10/23 - 10/23

Unity Micro-Projects is an in-progress project that intends to be a collection of small games and experiences contained into a single package.

Grapple is the first of these micro-projects. It is a 3D puzzle platformer where you cannot jump, so need to platform and solve puzzles using a grappling hook.